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52 lines
1.4 KiB
C++

/* ---------------------------------------------------------------------------
** This software is in the public domain, furnished "as is", without technical
** support, and with no warranty, express or implied, as to its usefulness for
** any purpose.
**
** V4l2Access.h
**
** V4L2 wrapper
**
** -------------------------------------------------------------------------*/
#ifndef V4L2_ACCESS
#define V4L2_ACCESS
#include "V4l2Device.h"
class V4l2Access
{
public:
V4l2Access(V4l2Device* device);
virtual ~V4l2Access();
int getFd() { return m_device->getFd(); }
unsigned int getBufferSize() { return m_device->getBufferSize(); }
unsigned int getFormat() { return m_device->getFormat(); }
unsigned int getWidth() { return m_device->getWidth(); }
unsigned int getHeight() { return m_device->getHeight(); }
void queryFormat() { m_device->queryFormat(); }
int setFormat(unsigned int format, unsigned int width, unsigned int height) {
return m_device->setFormat(format, width, height);
}
int setFps(int fps) {
return m_device->setFps(fps);
}
int isReady() { return m_device->isReady(); }
int start() { return m_device->start(); }
int stop() { return m_device->stop(); }
private:
V4l2Access(const V4l2Access&);
V4l2Access & operator=(const V4l2Access&);
protected:
V4l2Device* m_device;
};
#endif